Sarah has been a self-employed book designer since 2014. With a background in Literature & Linguistics, her forte is combining text and visuals into content-driven, tactile and sustainable publications. In 2021 she joined forces with her husband Mathieu Vancamp and formed the studio doublebill.design. They also run their own coworking space, set up self-initiated projects and most recently co-founded the independent publisher flaneur uitgevers.
Valerie is an Environment Artist with a background of over 7 years of experience. From serious games to fun and engaging titles, she's worked on a variety of projects optimized for real time rendering. Her primary focus is to deliver visually immersive experiences for all types of players.
Mathieu has been a self-employed book designer since 2019. With a background in Journalism, his practice focusses on content-driven, tactile and sustainable publications, in which text and image co-exist. In 2021 he joined forces with his wife Sarah Schrauwen and formed the studio doublebill.design. They also run their own coworking space, set up self-initiated projects and most recently co-founded the independent publisher flaneur uitgevers.
I create live visuals for festivals and events, mixing sci-fi, abstract, and techy styles to keep screens moving. Besides performing as a VJ, I also build tools and plugins and put out visual packs like BlendZ and CubeCity on Resolume. DVizion is my way of pushing pixels, experimenting, and keeping visuals fun and engaging.
A technical writer by trade and a demoscener by heart, active in the scene since 2008 making demos, visual art, music, and goofy "performance art".
Maarten Hermans is a concept designer with 8+ years in entertainment, specializing in hard surface and worldbuilding. He has created vehicles, props, and environments with Mood Visuals, Karakter, and One Pixel Brush, contributing to titles for Ubisoft, EA, Naughty Dog, and Guerilla. He also mentors established professionals and teaches internationally.
Self taught developer, loves realtime graphics, demoscene and visual effects. Founder of Cables.gl. Creates that kind of stuff for Undev, a tiny studio in cologne.
Alexander is a creative from Cologne, Germany, currently exploring live modular music with real-time visuals rendered in WebGL. When not performing, he is either capturing photogrammetry scans or writing scripts and tools for new performances.