SPEAKERS

Bao Ngoc Vu

Ex Blizzard / Riot Games

Hey there!

I've been a Character Artist for over a decade now and I mainly worked on triple AAA titles such as Overwatch and League of Legends.

Nowadays I specialize not only in character creation for games but also everything around RnD and Shader work.

Niklas Nygren

Nifflas

Niklas is a Swedish indie developer who has been creating games like Knytt and Ynglet, and specializes in composing algorithmic adaptive music that reacts to his games.

Sarah Schrauwen

Book designer / doublebill.design

Sarah has been a self-employed book designer since 2014. With a background in Literature & Linguistics, her forte is combining text and visuals into content-driven, tactile and sustainable publications. In 2021 she joined forces with her husband Mathieu Vancamp and formed the studio doublebill.design. They also run their own coworking space, set up self-initiated projects and most recently co-founded the independent publisher flaneur uitgevers.

Sam De Mulder

Creative Director / Uncanny

Sam is the creative director at Uncanny. Sam brings ideas to life through animation, motion design, and interactive media. Sam REALLY loves animation, like, REALLY. Sam is also surprisingly profound for a narrative about a sponge.

Valerie Di Matteo

Environment Artist

Valerie is an Environment Artist with a background of over 7 years of experience. From serious games to fun and engaging titles, she's worked on a variety of projects optimized for real time rendering. Her primary focus is to deliver visually immersive experiences for all types of players.

Mathieu Vancamp

Book designer / doublebill.design

Mathieu has been a self-employed book designer since 2019. With a background in Journalism, his practice focusses on content-driven, tactile and sustainable publications, in which text and image co-exist. In 2021 he joined forces with his wife Sarah Schrauwen and formed the studio doublebill.design. They also run their own coworking space, set up self-initiated projects and most recently co-founded the independent publisher flaneur uitgevers.

David Arroyo

Art of David Arroyo

David is a passionate story artist with a hunger for comics, storyboards and illustrations while teaching concept art courses since 2019.

Angelo Isenia

VJ-Content Creator / DVizion

I create live visuals for festivals and events, mixing sci-fi, abstract, and techy styles to keep screens moving. Besides performing as a VJ, I also build tools and plugins and put out visual packs like BlendZ and CubeCity on Resolume. DVizion is my way of pushing pixels, experimenting, and keeping visuals fun and engaging.

Val Grimm aka neu

Demoscener

A technical writer by trade and a demoscener by heart, active in the scene since 2008 making demos, visual art, music, and goofy "performance art".

Pieter De Waele

Haste

Co-founder of Haste, a digital animation studio making the world prettier, frame by frame. Passionate about speeding up workflows, and somehow using an average of 17 different tools per project. Stopped trying to educate clients eight years ago.

Maarten Hermans

Hard Surface Designer & Creative Coach / Mood visuals / Karakter studios / Onepixelbrush

Maarten Hermans is a concept designer with 8+ years in entertainment, specializing in hard surface and worldbuilding. He has created vehicles, props, and environments with Mood Visuals, Karakter, and One Pixel Brush, contributing to titles for Ubisoft, EA, Naughty Dog, and Guerilla. He also mentors established professionals and teaches internationally.

Steffest

Creative Developer

Web-developer, Digital-explorer, Tool-builder, Graphics-guy. Steffest operates in the cross section of tech and art, creating digital media experiences, preferably using old and long forgotten computers.

Didi Gonzalez

Haste

By day: co-founder of Haste, directing pixels, 3D, and workflows. By night: drummer, guitarist, and songwriter at High Hi. Apple enthusiast stuck in a Windows reality.

Thomas Kombüchen

Founder / Developer

Self taught developer, loves realtime graphics, demoscene and visual effects. Founder of Cables.gl. Creates that kind of stuff for Undev, a tiny studio in cologne.

ARTISTS

Alexander Mitzkus

zuggamasta | modular synth & live visuals

Alexander is a creative from Cologne, Germany, currently exploring live modular music with real-time visuals rendered in WebGL. When not performing, he is either capturing photogrammetry scans or writing scripts and tools for new performances.

Victor Vanderbeck

Immersive / Interative Designer

I'm a visual designer who brings music and geometry to life through interactive design. From festival visuals to immersive installations and 3D prints, my work blends motion, sound, and form into dynamic experiences.

Spectrum Surfers

DJ Duo

VNVND

Audiovisual Collective

VNVND crafts eclectic soundscapes supported by cinematic visuals.

To Be Announced

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